


I worked for more than 20 years as an 2D/3D animator, character designer, and game artist. I am open all projects as On-site, Hybrid or Remote
HAKAN YILMAZ
Projects
NextPlease Game

In this video, after designing a real game environment and characters, I used the game's characters and environment to illustrate the game's core mechanics, drawing the player in. Nextplease is a game that brings together players and customer representatives created in a virtual environment.
MissKaty, Royal Dedective Hidden Object Game

In the Miss Katy game, I used real-time AI support to create the locations required by the story, divide the locations into layers, and create the objects to be found. By developing my own method for this, I was able to produce the locations and objects much faster and with higher quality.
Stanford University VR
Telco Tycoon

When the project first came up, we thought we'd move towards a more science-fiction style. Stanford professors guided us towards a hybrid approach. As a team, we thoroughly enjoyed this VR project, centered around the theme of time travel.

Telco Tycoon is a telecommunication network Simulation Game. I worked in this project as Character and Environment design, Modelling, Texturing and Animation artist, And the final result as Game Assets to Unity Game Engine
MindShot

Mindshot is a rare type of gaming experiment. It's a project that appeals to people's gaming instincts while also accelerating and facilitating learning within any educational process. Developing mini-game designs integrated into education for this purpose was a great pleasure for me.
QuizgameTeaserVideos

I worked in this project as 2d Character and Environmental Designer and Animator, then finaly producing Game Assets used in Unity3d Game Engine.
More projects, more style
Please contact by Mail.
Experience
2024 - 2025
2d and 3d Game Artist at Moralabs/Bilkent University/Cyberpark/Ankara
My contrubution is to a Hidden Objects Game called Miss Katy Royal Detective, Hybrid visuals, such as the Compund of Istant Ai Generated while simultaneously painting , 3d modelled and partially illustrated.
2005- 2024
Head of Art at Pixofun / Cyberpark, Odtü Teknokent, Cozone, Ankara
I worked for this company for years as the sole animator, character designer, and game artist. Over those 19 years, I believe we, as a small group of geniuses, have developed impossible solutions in the field of Game and Education Development, sometimes through experimental approaches.
Key visuals, Storyboard artist, Traditional animator and Flash Game related Visual Jobs.
1996 - 2002
Caricartoon/Tooniverse, Vienna/Munich
Gorax is a Traditionaly Animated TV series, Worked on Pilot And 1st Episode, Flash Games Online,
Skills
2d Traditional Cell Animation, Pencil Drawing
2d Animation, Adobe Animate
3d Modelling, 3D Studio Max, ZBrush
Concept Art, Environment and Character
Storyboarding with Timecode, Lyp sync. Sheet Coding, Sound fx
Character Design, Structure, Turnarond Poses, Expressions
World Design, 3d Studio Max
Video Editing, Adobe Premier, Adobe After Fx, Adobe Animate
3d Character Rigging, 3d Studio Max, Cat Rig
3d Animation, Character and Props Animation, 3d Studio Max, Cat Rig
Conceptual Cartoon Drawing
Education
Middle East Technical University, Architecture Faculty, Industrial Design Faculty, 1999
Languages
English (Proficient)
Turkish (Native)